Narrative Design

Art and experience speaking with a single voice
001

World Building

Interactive stories require attention from the audience, they need context and a reason to care. Creating worlds that captivate allows the story to unfold around them, engaging through exploration.

Art Production
Story Design
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002

Character Study

People are defined by those around them, and characters with united themes and personalities draw the audience into the world. Game mechanics must be informed by the character, and the character must be created with their mechanics in mind.

Story Design
Combat Design
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